Feb 23, 2020

Virtual games help people stand and walk in rehab

Virtual reality video games, activity monitors, and handheld computer devices can help people stand as well as walk, the largest trial worldwide into the effects of digital devices in rehabilitation has found. 

Our participants used on average four different devices while in hospital and two different devices when at home. Fitbits were the most commonly used digital device but also tested on people in hospital and at home were a suite of devices like Xbox, Wii and iPads, making the exercises more interactive and enabling remote connection with their physiotherapist.

Trial participants were recovering from strokes, brain injuries, falls and fractures. The study was undertaken at hospitals in Sydney and Adelaide and we had 300 participants ranging from 18 to 101 years old.

Those who exercised using digital devices in addition to their usual rehabilitation were found to have better mobility (walking, standing up and balance) after three weeks and six months than those who just completed their usual rehabilitation. 

The results of the study were published 19 February 2020 in the high-impact journal PLOS Medicine. 

Our study is not only the largest (eg other similar studies were small with half of studies conducted in stroke rehabilitation having less than 25 participants) but also comprehensive in that it included a range of devices. In addition, the type of digital devices for each participant was chosen to best suit their walking and standing problems as well as considering their preferences and rehabilitation goals.  

Some of the benefits reported by our patients using the digital devices in rehabilitation included variety, fun, feedback about performance, cognitive challenge, that they enabled additional exercise and the potential to use the devices with others (eg family, therapists and other patients). 

These benefits meant patients were more likely to continue their therapy when and where it suited them, with the assistance of digital health care. We found that people felt young at heart when it came to using the devices – although some loved the games and others preferred the Fitbit and iPad exercises. Having a selection meant the physiotherapist could tailor the choice of devices not only to meet the mobility problems but also to take into account patient preferences.  

Participants loved Fitbits; one woman while in hospital would demand to put it on in the middle of the night before she went to the toilet, to make sure all her steps were counted. 

This model of rehabilitation therapy proved to be feasible and enjoyable, and demonstrated that it could be used across different care settings, such as post-hospital rehabilitation, with mostly remote support by the physiotherapist. 

Our study shows that future physical rehabilitation models should look at including digital devices to improve both inpatient and post-hospital rehabilitation.

About the study

The trial took place in Sydney’s Liverpool Hospital, Bankstown-Lidcombe Hospital and Adelaide’s Repatriation General Hospital.

Physiotherapists worked with participants to choose the devices that were most suitable for each individual. Devices were used when participants were in hospital and after they returned home.

Digital device group participants reported doing more walking at six months, meaning their rehabilitation was improved but this was not detected in the physical activity measure (time spent upright) generally. In the younger age group, the devices also increased daily step count. Distinctions between physical activity were made through measurements with an activPAL, a small device attached to the thigh that records how much time is spent in different positions (sitting, standing, lying) as well as number of steps taken each day.

This study used research physiotherapists to deliver the study; the next step will be to trial the approach into clinical practice by incorporating it into the work of physiotherapists; recruitment for this is likely in 12-18 months.

Partner organisations for the study include the University of Sydney; Flinders University; StrokeEd Collaboration; The George Institute for Global Health; Vrije Universiteit, Amsterdam; Southern Cross University; University of Technology Sydney; South Western Sydney Local Health District; South Eastern Sydney Local Health District; Australian Catholic University; Macquarie University and Monash University. 

The paper, ‘Digitally enabled aged care and neurological rehabilitation to enhance outcomes with Activity and MObility UsiNg Technology (AMOUNT) in Australia: A randomised controlled trial’, was published online in PLOS Medicine at 6am 19 February 2020 Australian Eastern Daylight Time / 2pm US Eastern Time.

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